- AC: 7 [12]
- Hit Dice: 1-1
- Attacks: Bite (1d4)
- Saving Throw: 15
- Special: Drowning
- Move: 14 in water 12 on land
- Challenge Level/XP: 2/35.
The Wasssermen are a savage tribe of aquatic minions created through the sorcery. They are humanoids that are slightly smaller and more lithe than goblins. They have bulbous eyes, potbellies, flat noses, tiny ears, needle like teeth, webbed hands and feet, and scraggly matted hair all over their bodies. They spend most of their time in the water, and can hold their breath underwater much longer than most, but aren’t water breathers. They have no interest in adventurers other than to eat them and strip them of their treasures.
Unless the situation is desperate the Wassermen won’t come on to dry land and fight in melee. If attacked from range by missiles or magic, they dive deep underwater to safety. It’s only when enemies enter the water that they attack. Just two of them are able to tip over most boats and five of them can drag a character underwater long enough to drown.
The Wassermen and Drowning
Each round a player is in the water, on the Wassermen’s turn, one grapples them. The player must roll under their character’s Strength on a d20. If they succeed the Wasserman failed to grab them. If they fail the first Wasserman has their weapon hand. After that, on their turn, more Wassermen try to grab the player until there are enough of them to drown the character. On the character’s turn he can attempt to break free of one Wasserman per round with another Strength check.
Once one Wasserman has hold of their weapon hand the character can’t attack and can only try to break free from the grapple during their turn. Each turn thereafter, another Wasserman will try to grab the character until five of them take hold and drown the character.
For every Wasserman that has hold of the character there is a +1 pen on their Strength check roll. Anything larger than a dagger will be a hindrance (+1 to roll) rather than a help when fighting underwater. If the character went into the water dressed and carrying gear there are penalties to their roll …
- +1 per 100 coins they carry
- +1 for a shield or each weapon
- +1 for anything other than light clothes.
- +2 for a backpack full of gear
- +2 for Leather armour
- +4 for Chain
- +5 for Plate