EDELWEIRP
Tuesday, February 23, 2010 at 3:54PM Edelwierp is plain looking ring made of copper which teleports any thrown weapon back to the hand that threw it.
Tuesday, February 23, 2010 at 3:54PM Edelwierp is plain looking ring made of copper which teleports any thrown weapon back to the hand that threw it.
Monday, May 11, 2009 at 1:53PM This unassuming gray robe is in fact enchanted to protect its wearer from harm. The most common variety (+1) is treated as AC 8[12], with more potent versions (+2 to +4) conferring even more protection. Anyone Lawful (Good) character wearing a Gray Monk’s Habit, regardless of type, can overcome certain magical wards and traps placed throughout the monastery and in the catacombs and dungeon levels beneath it. All such cases are noted in the room descriptions of the appropriate places.
Tuesday, February 23, 2010 at 3:56PM These magic lamps are made of bronze and look crude. They are set with red glass beads that give out a dim (the strength of two candles) red light. They will burn for eternity and cannot be extinguished. The lamps don’t interfere with darkvison. Each lamp is worth 500 gps.
Tuesday, February 23, 2010 at 3:52PM Manbane: Spear +1 +2 versus humans.
A rougly made goblin spear with a flint spearhead, but deadly non the less.
Tuesday, February 23, 2010 at 4:23PM This is a worthless looking bronze ring. Once a day the wielder is able to compel one dead being (any sentient race) to speak to him for five minuets. It only works when held in the hand and not when worn on a finger. It will activate the first time someone holds it in the vicinity of the dead. After that, it will work when they hold the ring in their hand and speak to the dead. They must be aware that there are dead, undead, spirits, etc. nearby. Standing over a particular body or grave will assure they speak to that spirit. Standing in a place where many people have, or might have, died will mean they’ll have no idea who will answer. It does not matter how long the target has been dead.
The ring has no control over the target’s response or attitude to the wielder. They are only compelled to talk. They do not have to be civil, helpful, or truthful. It also works on the undead which means they can be forced to cease any attack and talk for five minutes. Any spirit, or undead that is attacked ceases speaking and defends itself. It is worth 1,000 gps.