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Lower Gatehouse

The lower gatehouse was the means by which all visitors entered the monastery in its heyday. It consisted of two buildings, the gatehouse proper and a registry.

Map by Father David Eynon

MAP KEY

LG.1-Registry

This building served in as a “check in” post for all visitors to the monastery, regardless of station. The building shows some evidence of its former use in the form of shattered benches, tables, and shelves. There are also scattered, scorched papers in the building as well. These papers are records of past visits and there is a small chance (10%) that they may contain something of interest to sages and historians (or even the player characters).

During daytime hours, the registry is inhabited by four giant vampire bats (AC 8 [11]; HD 1; HP 6, 5, 4, 4; Atk 1 Bite (1d6) + sucks blood; Save 17; MV 4/18; 60 XP), which will attack anyone that disturbs their slumber.

LG.2-Gatehouse

The gatehouse itself was once manned by men-at-arms in the employ of the monastery. They were few in number and employed solely to keep the peace under unusual circumstances. The gatehouse contains several (non-animated) skeletons in scraps of armor, one of which wears an intact set of chain mail.

R.1-Short Term Hostel

This smallish building was used as a hostel for short term visitors of common birth. It consisted of a single story and its lodgings were rough and without amenities. Very little remains of its former structure. A careful search will uncover some wortheless personal effects among the rubble but nothing more.

R.2-Stable

This large building was used as a stable for travelers who came with horses or other riding animals. Such beasts were led through the doorway in the registry (R.1 above) and taken here. Carriages, wagons, and other vehicles were not permitted within the walls, however, and had to be left outside.

Living in the rubble of this structure are 10 giant rats (AC 7[12]; HP 1d4 hit points; HD 4(x2), 3(x4), 2(X3), 1; Atk 1 Bite (1d3); SV 18, MV 12; 5 XP). These rats are not the diseased variety.

R.3.-Audience Hall

Here subordinates of the abbot would receive non-noble visitors who wished to make a request of the monastery. If these subordinates deemed the requests worthy, arrangements would be made either to deal with them here or to take them to the abbot himself. The building contained numerous rooms and offices, so that multiple audiences could be heard and done so without compromising anyone’s privacy.

Each turn the characters search amidst the rubble here, there’s a 20% chance they might uncover a velvet bag containing 100 gold pieces and a gem worth another 100 gold pieces. There is a much smaller chance (5%) that they might also discover a silver key that allows entry into F.5 of the Fortifications.

 

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